Version 1.22
Rare Prefixes
O | O

Prefix | Suffix | Jewel | Bauble | Charm | Talisman

Prefixes
lvl
req
grp
attributes item type
 
   
Courage's
1
1
101
+5-10 to Life ring, amu, rod, scepter
Hope's
22
18
101
+11-25 to Life ring, amu, rod, scepter
Pride's
34
27
101
+26-30 to Life ring, amu, rod, scepter
Honour's
51
41
101
+36-45 to Life ring, amu, rod, scepter
Valor's
63
50
101
+46-55 to Life ring, amu, rod, scepter
Love's
75
60
101
+56-60 to Life ring, amu, rod, scepter
 
   
Turtle's
1
1
102
regenerate mana +5-8% ring, amu, rod, scepter, head
Snake's
25
20
102
regenerate mana +9-12% ring, amu, rod, scepter, head
Raven's
45
36
102
regenerate mana +13-16% ring, amu, rod, scepter, head

Wyvern's

60
48
102
regenerate mana +18-25% ring, amu, rod, scepter, head
 
   
Hunter's
1
1
103
+10-40 to attack rating weapon (/rod), amu, ring
Scout's
22
18
103
+41-80 to attack rating weapon (/rod), amu, ring
Seeking
32
26
103
+81-120 to attack rating weapon (/rod)
Singing
47
38
103
+121-150 to attack rating weapon (/rod)
 
   
Jagged
1
1
105
+10-20% enhanced damage weapon (/rod), gloves, ring
Deadly
22
18
105
+20-30% enhanced damage weapon (/rod), gloves
Vicious
32
26
105
+30-40% enhanced damage weapon (/rod)
Terrifying
38
30
105
+40-50% enhanced damage weapon (/rod)
Destructive
50
40
105
+50-60% enhanced damage weapon (/rod)
Ferocious
63
50
105
+60-75% enhanced damage weapon (/rod)
Unforgiving
76
61
105
+76-85% enhanced damage weapon (/rod)
Merciless
87
70
105
+85-100% enhanced damage weapon (/rod)
 
   
Squire's
5
4
105
+10-20% damage, +10-30 attack rating weapon (/rod)
Soldier's
25
20
105
+20-30% damage, +30-50 attack rating weapon (/rod)
Warrior's
35
28
105
+30-40% damage, +50-70 attack rating weapon (/rod)
Knight's
50
40
105
+40-50% damage, +70-90 attack rating weapon (/rod)
Champion's
62
50
105
+50-60% damage, +90-110 attack rating weapon (/rod)
Master's
77
62
105
+60-70% damage, +110-130 attack rating weapon (/rod)
Lord's
88
70
105
+70-80% damage, +130-150 attack rating weapon (/rod)
 
   
Stoic's
20
16
105
+20-40% damage, +10-20 defence blunt, pole, sword
Valiant's
45
36
105
+40-60% damage, +30-40 defence blunt, pole, sword
Guardian's
65
52
105
+60-80% damage, +50-75 defence blunt, pole, sword
Defender's
85
68
105
+80-100% damage, +80-100 defence blunt, pole, sword
 
   
Thug's
20
16
105
+20-40% damage, +5-10 strength club, mace, hammer, axe
Brute's
45
36
105
+40-60% damage, +10-15 strength club, mace, hammer, axe
Crusher's
65
52
105
+60-80% damage, +15-20 strength club, mace, hammer, axe
Golem's
85
68
105
+80-100% damage, +20-25 strength club, mace, hammer, axe
 
   
Striker's
20
16
105
+20-40% damage, +5-10 dexterity missile, throw, claw, sword
Sniper's
45
36
105
+40-60% damage, +10-15 dexterity missile, throw, claw, sword
Ninja's
65
52
105
+60-80% damage, +15-20 dexterity missile, throw, claw, sword
Assassin's
85
68
105
+80-100% damage, +20-25 dexterity missile, throw, claw, sword
 
   
Pearl
30
24
106
+30-50% dmg, +100-120 attack rating to demon weapon (/rod)
Celestial
45
36
106
+50-80% dmg, +120-150 attack rating to demon weapon (/rod)
Unearthly
55
44
106
+80-100% dmg, +150-180 attack raing to demon weapon (/rod)
Elysian
65
52
106
+100-120% dmg, +180-200 attack rating to demon weapon (/rod)
Sanctified
75
60
106
+120-150% dmg. +200-220 attack rating to demon weapon (/rod)
 
   
Diamond
25
20
107
+30-50% dmg, +100-120 attack rating to undead weapon (/rod)
Cleansing
35
28
107
+50-80% dmg, +120-150 attack rating to undead weapon (/rod)
Purifying
50
40
107
+80-100% dmg, +150-180 attack raing to undead weapon (/rod)
White
60
48
107
+100-120% dmg, +180-200 attack rating to undead weapon (/rod)
Sacred
70
56
107
+120-150% dmg. +200-220 attack rating to undead weapon (/rod)
 
   
Triumphant
5
4
108
+1 to mana per kill rod, scepter, missile, amu, ring
Arrogant
25
20
108
+2-3 to mana per kill rod, scepter, missile, amu, ring
Victorious
35
28
108
+4-5 to mana per kill rod, scepter, missile, amu
Conquering
55
44
108
+5-6 to mana per kill rod, scepter, missile
Glorious
65
52
108
+7-8 to mana per kill rod, scepter
 
   
Vulpine
5
4
109
8-13% damage taken goes to mana torso, shield, amu, belt
Vixenish
45
36
109
17-24% damage taken goes to mana torso, shield, amu
Devilish
75
60
109
27-32% damage taken goes to mana torso, shield
 
   
Reinforced
1
1
110
+5-15% enhanced defence torso
Strong
20
16
110
+15-25% enhanced defence armor
Hardened
30
24
110
+25-35% enhanced defence armor
Grand
45
36
110
+35-45% enhanced defence armor
Mighty
55
44
110
+45-55% enhanced defence armor
Blessed
65
52
110
+55-70% enhanced defence armor
Saintly
75
60
110
+70-85% enhanced defence armor
Holy
85
68
110
+85-100% enhanced defence armor
 
   
Red
5
4
111
resist fire +5-10% scepter, rod, armor, ring, amu
Scarlet
20
16
111
resist fire +10-20% scepter, rod, armor, ring, amu
Burgundy
30
24
111
resist fire +20-30% scepter, rod, armor, ring, amu
Crimson
45
36
115
resist fire +30-40% staff, armor, ring, amu
Ruby
55
44
115
resist fire +40-50% staff, helm, shield, ring, amu
 
   
Blue
5
4
112
resist cold +5-10% scepter, rod, armor, ring, amu
Cobalt
20
16
112
resist cold +10-20% scepter, rod, armor, ring, amu
Azure
30
24
112
resist cold +20-30% scepter, rod, armor, ring, amu
Cerulean
45
36
115
resist cold +30-40% staff, armor, ring, amu
Sapphire
55
44
115
resist cold +40-50% staff, torso, belt, ring, amu
 
   
Yellow
5
4
113
resist lightning +5-10% scepter, rod, armor, ring, amu
Ocher
20
16
113
resist lightning +10-20% scepter, rod, armor, ring, amu
Coral
30
24
113
resist lightning +20-30% scepter, rod, armor, ring, amu
Amber
45
36
115
resist lightning +30-40% staff, armor, ring, amu
Topaz
55
44
115
resist lightning +40-50% staff, boots, gloves, ring, amu
 
   
Green
5
4
114
resist poison +5-10% scepter, rod, armor, ring, amu
Verdent
20
16
114
resist poison +10-20% scepter, rod, armor, ring, amu
Lime
30
24
114
resist poison +20-30% scepter, rod, armor, ring, amu
Jade
45
36
115
resist poison +30-40% staff, armor, ring, amu
Emerald
55
44
115
resist poison +40-50% staff, belt, circlet, ring, amu
 
   
Shining
20
16
115
all resistance +5 scep, rod, tors, shield, amu, ring
Shimmering
35
28
115
all resistance +10 scep, rod, tors, shield, amu, ring
Scintillating
55
44
115
all resistance +15 staff, torso, shield, amu, ring
Fascinating
65
52
115
all resistance +20 staff, shield, amu, ring
 
   
Lucky
30
24
116
10-20% better chance of getting magic items amu, ring, gloves, boots, helm
Blessing
60
48
116
20-30% better chance of getting magic items amu, ring, gloves, boots
 
   
Traveler's
20
16
117
+20-40 maximum stamina belt, boots, ring, amu
Adventurer's
45
36
117
+40-60 maximum stamina belt, boots
 
   
Tireless
30
24
118
heal stamina plus 20% boots
Relentless
50
40
118
heal stamina plus 50% boots
Unstoppable
65
52
118
heal stamina plus 65% boots
 
   
Enchanted
45
36
110
+(2) 2-200 defence (based on clvl) armor
Enruned
55
44
110
+(3.125) 3-312 defence (based on clvl) torso, helm, shield
 
   
Adapting
45
36
110
+(1) 1-100% enhanced defence (based on clvl) armor
Evolving
55
44
110
+(1.25) 1-125% enhanced defence (based on clvl) torso, helm, shield
 
   

Hopeful

20
16
101
+(0.75) 0-75 to life (based on clvl) torso, helm, belt, boots
 
   
Student's
20
16
102
+(0.375) 0-37 to mana (based on clvl) rod, amu, armor, circlet
 
   
Invigorating
45
36
119
+(0.375) 0-37 to strength (based on clvl) belt, boots
Stimulating
45
36
120
+(0.375) 0-37 to dexterity (based on clvl) gloves, circlet
 
   
Befouled
25
20
129
+(0.375) 0-37 max damage (based on clvl) weapon
Corrupted
55
44
129
+(0.75) 0-75 max damage (based on clvl) melee
 
   
Bitter
25
20
105
+(0.75) 0-75% enhanced max dmg (based on clvl) weapon (/rod)
Twisted
55
44
105
+(1.5) 1-150% enhanced max dmg (based on clvl) weapon (/rod)
 
   
Cursed
30
24
121
attacker takes dmg of (1.25) 1-125 (based on clvl) torso, belt, shield
Reflective
60
48
121
attacker takes dmg of (2.25) 2-225 (based on clvl) torso, belt, shield
 
   
Heartseeker
30
24
103
+(1) 1-100 to attack rating (based on clvl) weapon
Guided
65
52
103
+(1.75) 1-175 to attack rating (based on clvl) sword, missile, spear, throw
 
   
Trainer's
20
16
117
+(0.75) 0-75 to stamina (based on clvl) belt, boots, ring
Athelete's
30
24
117
+(1) 1-100 to stamina (based on clvl) boots
 
   
Merchant's
20
16
122
(0.5) 0-50% extra gold (based on clvl) ring, gloves
 
   
Mechanist's
2
2
123
socketed [1] weap (/throw), helm, shld, armor
 
   
Compact
30
24
124
+10-25 stacksize throw
Light
45
36
124
+25-35 stacksize throw
Hidden
65
52
124
+35-50 stacksize throw
 
   
Fletcher's
90
72*
126
+2 to bow and arrow skills [amazon only] amu, a-bow, gloves
Acrobat's
90
72*
127
+2 to passive and magic skills [amazon only] amu, a-spear, gloves
Lancer's
90
72*
128
+2 to javelin and spear skills [amazon only] amu, a-javelin, gloves
Blazing
90
72*
126
+2 to fire spells [sorceress only] amu, sorc, staff, circlet
Charged
90
72*
127
+2 to lightning spells [sorceress only] amu, sorc, staff, circlet
Glacial
90
72*
128
+2 to cold spells [sorceress only] amu, sorc, staff, circlet
Hexing
90
72*
126
+2 to curses [necromancer only] amu, wand, head
Noxious
90
72*
127
+2 to poison and bone skills [necromancer only] amu, wand, head
Graverobber's
90
72*
128
+2 to summoning skills [necromancer only] amu, wand, head
Lion Branded
90
72*
126
+2 to combat skills [paladin only] amu, scep, p-shield
Captain's
90
72*
127
+2 to offensive skills [paladin only] amu, scep, p-shield
Guardian's
90
72*
128
+2 to defensive skills [paladin only] amu, scep, p-shield
Master's
90
72*
126
+2 to combat skills [barbarian only] amu, barb, torso
Raging
90
72*
127
+2 to combat masteries [barbarian only] amu, barb, torso
Resonant
90
72*
128
+2 to warcries [barbarian only] amu, barb, torso
Keeper's
90
72*
126
+2 to summoning [druid only] amu, druid, belt
Feral
90
72*
127
+2 to shapeshifting skills [druid only] amu, druid, belt
Gaea's
90
72*
128
+2 to elemental skills [druid only] amu, druid, belt
Cunning
90
72*
126
+2 to traps [assassin only] amu, assn, boots
Psychic
90
72*
127
+2 to shadow disciplines [assassin only] amu, assn, boots
Sensei's
90
72*
128
+2 to martial arts [assassin only] amu, assn, boots

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