Version 1.22
Magical Prefixes
O | O

Prefix | Suffix | Jewel | Bauble | Charm | Talisman

Prefixes
lvl
req
grp
attributes item type
 
   
Courage's
1
1
101
+5-10 to Life ring, amu, rod, scepter
Hope's
12
10
101
+11-25 to Life ring, amu, rod, scepter
Pride's
24
19
101
+26-30 to Life ring, amu, rod, scepter
Honour's
36
29
101
+36-45 to Life ring, amu, rod, scepter
Valor's
48
38
101
+46-55 to Life ring, amu, rod, scepter
Love's
60
48
101
+56-60 to Life ring, amu, rod, scepter
 
   
Turtle's
1
1
102
regenerate mana +5-8% ring, amu, rod, scepter, head
Snake's
15
12
102
regenerate mana +9-12% ring, amu, rod, scepter, head
Raven's
30
24
102
regenerate mana +13-16% ring, amu, rod, scepter, head

Wyvern's

45
36
102
regenerate mana +18-25% ring, amu, rod, scepter, head

Drake's

60
48
102
regenerate mana +26-37% ring, amu, rod, scepter, head
Dragon's
75
60
102
regenerate mana +38-50% rod, scepter, head
 
   
Hunter's
1
1
103
+10-40 to attack rating weapon (/rod), amu, ring
Scout's
12
10
103
+41-80 to attack rating weapon (/rod), amu, ring
Seeking
22
18
103
+81-120 to attack rating weapon (/rod)
Singing
32
26
103
+121-150 to attack rating weapon (/rod)
 
   
Jagged
1
1
105
+10-20% enhanced damage weapon (/rod), gloves, ring
Deadly
12
10
105
+20-30% enhanced damage weapon (/rod), gloves
Vicious
22
18
105
+30-40% enhanced damage weapon (/rod)
Terrifying
28
22
105
+40-50% enhanced damage weapon (/rod)
Destructive
35
28
105
+50-60% enhanced damage weapon (/rod)
Ferocious
48
38
105
+60-75% enhanced damage weapon (/rod)
Unforgiving
61
49
105
+76-85% enhanced damage weapon (/rod)
Merciless
72
58
105
+85-100% enhanced damage weapon (/rod)
Cruel
80
64
105
+100-125% enhanced damage weapon (/rod)
Chaotic
90
72
105
+125-150% enhanced damage weapon (/rod)
 
   
Squire's
5
4
105
+10-20% damage, +10-30 attack rating weapon (/rod)
Soldier's
15
12
105
+20-30% damage, +30-50 attack rating weapon (/rod)
Warrior's
25
20
105
+30-40% damage, +50-70 attack rating weapon (/rod)
Knight's
35
28
105
+40-50% damage, +70-90 attack rating weapon (/rod)
Champion's
47
38
105
+50-60% damage, +90-110 attack rating weapon (/rod)
Master's
62
50
105
+60-70% damage, +110-130 attack rating weapon (/rod)
Lord's
73
58
105
+70-80% damage, +130-150 attack rating weapon (/rod)
King's
83
66
105
+80-100% damage, +150-180 attack rating weapon (/rod)

Ancient's

90
72
105
+100-120% damage, +180-250 attack rating weapon (/rod)
 
   
Stoic's
10
8
105
+20-40% damage, +10-20 defence blunt, pole, sword
Valiant's
30
24
105
+40-60% damage, +30-40 defence blunt, pole, sword
Guardian's
50
40
105
+60-80% damage, +50-75 defence blunt, pole, sword
Defender's
70
56
105
+80-100% damage, +80-100 defence blunt, pole, sword
Rooknorf's
90
72
105
+100-120% damage, +100-150 defence blunt, pole, sword
 
   
Thug's
10
8
105
+20-40% damage, +5-10 strength club, mace, hammer, axe
Brute's
30
24
105
+40-60% damage, +10-15 strength club, mace, hammer, axe
Crusher's
50
40
105
+60-80% damage, +15-20 strength club, mace, hammer, axe
Golem's
70
56
105
+80-100% damage, +20-25 strength club, mace, hammer, axe
Araman's
90
72
105
+100-120% damage, +25-30 strength club, mace, hammer, axe
 
   
Striker's
10
8
105
+20-40% damage, +5-10 dexterity missile, throw, claw, sword
Sniper's
30
24
105
+40-60% damage, +10-15 dexterity missile, throw, claw, sword
Ninja's
50
40
105
+60-80% damage, +15-20 dexterity missile, throw, claw, sword
Assassin's
70
56
105
+80-100% damage, +20-25 dexterity missile, throw, claw, sword
Talchroi's
90
72
105
+100-120% damage, +25-30 dexterity missile, throw, claw, sword
 
   
Pearl
20
16
106
+30-50% dmg, +100-120 attack rating to demon weapon (/rod)
Celestial
30
24
106
+50-80% dmg, +120-150 attack rating to demon weapon (/rod)
Unearthly
40
32
106
+80-100% dmg, +150-180 attack raing to demon weapon (/rod)
Elysian
50
40
106
+100-120% dmg, +180-200 attack rating to demon weapon (/rod)
Sanctified
60
48
106
+120-150% dmg. +200-220 attack rating to demon weapon (/rod)
Talya's
70
56
106
+150-200% dmg, +220-250 attack rating to demon weapon (/rod)
 
   
Diamond
15
12
107
+30-50% dmg, +100-120 attack rating to undead weapon (/rod)
Cleansing
25
20
107
+50-80% dmg, +120-150 attack rating to undead weapon (/rod)
Purifying
35
28
107
+80-100% dmg, +150-180 attack raing to undead weapon (/rod)
White
45
36
107
+100-120% dmg, +180-200 attack rating to undead weapon (/rod)
Sacred
55
44
107
+120-150% dmg. +200-220 attack rating to undead weapon (/rod)
Tocassi's
65
52
107
+150-200% dmg, +220-250 attack rating to undead weapon (/rod)
 
   
Triumphant
5
4
108
+1 to mana per kill rod, scepter, missile, amu, ring
Arrogant
15
12
108
+2-3 to mana per kill rod, scepter, missile, amu, ring
Victorious
25
20
108
+4-5 to mana per kill rod, scepter, missile, amu
Conquering
40
32
108
+5-6 to mana per kill rod, scepter, missile
Glorious
50
40
108
+7-8 to mana per kill rod, scepter
 
   
Vulpine
5
4
109
8-13% damage taken goes to mana torso, shield, amu, belt
Vixenish
30
24
109
17-24% damage taken goes to mana torso, shield, amu
Devilish
60
48
109
27-32% damage taken goes to mana torso, shield
 
   
Reinforced
1
1
110
+5-15% enhanced defence torso
Strong
10
8
110
+15-25% enhanced defence armor
Hardened
20
16
110
+25-35% enhanced defence armor
Grand
30
24
110
+35-45% enhanced defence armor
Mighty
40
32
110
+45-55% enhanced defence armor
Blessed
50
40
110
+55-70% enhanced defence armor
Saintly
60
48
110
+70-85% enhanced defence armor
Holy
70
56
110
+85-100% enhanced defence armor
Godly
80
64
110
+100-150% enhanced defence torso, helm, shield
Ancient
90
72
110
+150-200% enhanced defence torso, helm
 
   
Red
5
4
111
resist fire +5-10% scepter, rod, armor, ring, amu
Scarlet
10
8
111
resist fire +10-20% scepter, rod, armor, ring, amu
Burgundy
20
16
111
resist fire +20-30% scepter, rod, armor, ring, amu
Crimson
30
24
115
resist fire +30-40% staff, armor, ring, amu
Ruby
40
32
115
resist fire +40-50% staff, helm, shield, ring, amu
Blazing
50
40
115
resist fire +50-75% staff, helm
 
   
Blue
5
4
112
resist cold +5-10% scepter, rod, armor, ring, amu
Cobalt
10
8
112
resist cold +10-20% scepter, rod, armor, ring, amu
Azure
20
16
112
resist cold +20-30% scepter, rod, armor, ring, amu
Cerulean
30
24
115
resist cold +30-40% staff, armor, ring, amu
Sapphire
40
32
115
resist cold +40-50% staff, torso, belt, ring, amu
Frozen
50
40
115
resist cold +50-75% staff, torso
 
   
Yellow
5
4
113
resist lightning +5-10% scepter, rod, armor, ring, amu
Ocher
10
8
113
resist lightning +10-20% scepter, rod, armor, ring, amu
Coral
20
16
113
resist lightning +20-30% scepter, rod, armor, ring, amu
Amber
30
24
115
resist lightning +30-40% staff, armor, ring, amu
Topaz
40
32
115
resist lightning +40-50% staff, boots, gloves, ring, amu
Thunderous
60
48
115
resist lightning +50-75% staff, boots
 
   
Green
5
4
114
resist poison +5-10% scepter, rod, armor, ring, amu
Verdent
10
8
114
resist poison +10-20% scepter, rod, armor, ring, amu
Lime
20
16
114
resist poison +20-30% scepter, rod, armor, ring, amu
Jade
30
24
115
resist poison +30-40% staff, armor, ring, amu
Emerald
40
32
115
resist poison +40-50% staff, belt, circlet, ring, amu
Venomous
60
48
115
resist poison +50-75% staff, belt
 
   
Shining
10
8
115
all resistance +5 scep, rod, tors, shield, amu, ring
Shimmering
25
20
115
all resistance +10 scep, rod, tors, shield, amu, ring
Scintillating
40
32
115
all resistance +15 staff, torso, shield, amu, ring
Fascinating
50
40
115
all resistance +20 staff, shield, amu, ring
Prismatic
60
48
115
all resistance +25 staff, shield, amu
Chromatic
70
56
115
all resistance +30 staff, shield, amu
 
   
Lucky
20
16
116
10-20% better chance of getting magic items amu, ring, gloves, boots, helm
Blessing
45
36
116
20-30% better chance of getting magic items amu, ring, gloves, boots
Challa's
70
56
116
40-60% better chance of getting magic items amu, gloves, boots
 
   
Traveler's
10
8
117
+20-40 maximum stamina belt, boots, ring, amu
Adventurer's
30
24
117
+40-60 maximum stamina belt, boots
 
   
Tireless
20
16
118
heal stamina plus 20% boots
Relentless
35
28
118
heal stamina plus 50% boots
Unstoppable
50
40
118
heal stamina plus 65% boots
 
   
Enchanted
30
24
110
+(2) 2-200 defence (based on clvl) armor
Enruned
40
32
110
+(3.125) 3-312 defence (based on clvl) torso, helm, shield
Matam's
60
48
110
+(4.125) 4-412 defence (based on clvl) torso
 
   
Adapting
30
24
110
+(1) 1-100% enhanced defence (based on clvl) armor
Evolving
40
32
110
+(1.25) 1-125% enhanced defence (based on clvl) torso, helm, shield
Tiven's
60
48
110
+(2.5) 2-250% enhanced defence (based on clvl) torso, p-shield
 
   

Hopeful

10
8
101
+(0.75) 0-75 to life (based on clvl) torso, helm, belt, boots
Prideful
50
40
101
+(1) 1-100 to life (based on clvl) torso, helm
 
   
Student's
10
8
102
+(0.375) 0-37 to mana (based on clvl) rod, amu, armor, circlet
Loremaster's
50
40
102
+(0.5) 0-50 to mana (based on clvl) rod, amu, armor, circlet
 
   
Invigorating
30
24
119
+(0.375) 0-37 to strength (based on clvl) belt, boots
Stimulating
30
24
120
+(0.375) 0-37 to dexterity (based on clvl) gloves, circlet
 
   
Befouled
15
12
129
+(0.375) 0-37 max damage (based on clvl) weapon
Corrupted
40
32
129
+(0.75) 0-75 max damage (based on clvl) melee
Mieryu's
60
48
129
+(1.25) 1-125 max damage (based on clvl) spear, mace, scepter, hammer
 
   
Bitter
15
12
105
+(0.75) 0-75% enhanced max dmg (based on clvl) weapon (/rod)
Twisted
40
32
105
+(1.5) 1-150% enhanced max dmg (based on clvl) weapon (/rod)
Draphnat's
60
48
105
+(2.25) 2-225% enhanced max dmg (based on clvl) sword, pole, missile, throw
 
   
Cursed
20
16
121
attacker takes dmg of (1.25) 1-125 (based on clvl) torso, belt, shield
Reflective
45
36
121
attacker takes dmg of (2.25) 2-225 (based on clvl) torso, belt, shield
 
   
Heartseeker
20
16
103
+(1) 1-100 to attack rating (based on clvl) weapon
Guided
50
40
103
+(1.75) 1-175 to attack rating (based on clvl) sword, missile, spear, throw
 
   
Trainer's
10
8
117
+(0.75) 0-75 to stamina (based on clvl) belt, boots, ring
Athelete's
20
16
117
+(1) 1-100 to stamina (based on clvl) boots
 
   
Merchant's
10
8
122
(0.5) 0-50% extra gold (based on clvl) ring, gloves
 
   
Mechanist's
2
2
123
socketed [1] weap (/throw), helm, shld, armor
Artisan's
20
16
123
socketed [2] weap (/throw), helm, shld, armor
Artificer's
30
24
123
socketed [3] weap (/throw), helm, shld, armor
Jeweler's
40
32
123
socketed [4] weap (/throw), helm, shld, armor
 
   
Compact
20
16
124
+10-25 stacksize throw
Light
30
24
124
+25-35 stacksize throw
Hidden
50
40
124
+35-50 stacksize throw
 
   
Maiden's
30
24*
125
+1 to amazon skill levels amazon, gloves
Monk's
30
24*
125
+1 to paladin skill levels paladin, scepter
Summoner's
30
24*
125
+1 to necromancer skill levels necromancer, wand
Angel's
30
24*
125
+1 to sorceress skill levels sorceress, staff, circlet
Slayer's
30
24*
125
+1 to barbarian skill levels barbarian, torso
Hierophant's
30
24*
125
+1 to druid skill levels druid, belt
Magekiller's
30
24*
125
+1 to assassin skill levels assassin, boots
 
   
Valkyrie's
65
52*
125
+2 to amazon skill levels amazon
Priest's
65
52*
125
+2 to paladin skill levels scepter
Necromancer's
65
52*
125
+2 to necromancer skill levels wand
Arch-Angel's
65
52*
125
+2 to sorceress skill levels sorceress
Berserker's
65
52*
125
+2 to barbarian skill levels barbarian
Shaman's
65
52*
125
+2 to druid skill levels druid
Witch-hunter's
65
52*
125
+2 to assassin skill levels assassin
 
   
Zodiac
25
20
125
+1 to all skill levels amu, weapon, circlet
 
   
Fletcher's
50
40*
126
+2 to bow and arrow skills [amazon only] amu, a-bow, gloves
Acrobat's
50
40*
127
+2 to passive and magic skills [amazon only] amu, a-spear, gloves
Harpoonist's
50
40*
128
+2 to javelin and spear skills [amazon only] amu, a-javelin, gloves
Burning
50
40*
126
+2 to fire spells [sorceress only] amu, sorc, staff, circlet
Sparking
50
40*
127
+2 to lightning spells [sorceress only] amu, sorc, staff, circlet
Chilling
50
40*
128
+2 to cold spells [sorceress only] amu, sorc, staff, circlet
Hexing
50
40*
126
+2 to curses [necromancer only] amu, wand, head
Fungal
50
40*
127
+2 to poison and bone skills [necromancer only] amu, wand, head
Graverobber's
50
40*
128
+2 to summoning skills [necromancer only] amu, wand, head
Lion Branded
50
40*
126
+2 to combat skills [paladin only] amu, scep, p-shield
Captain's
50
40*
127
+2 to offensive skills [paladin only] amu, scep, p-shield
Preserver's
50
40*
128
+2 to defensive skills [paladin only] amu, scep, p-shield
Expert's
50
40*
126
+2 to combat skills [barbarian only] amu, barb, torso
Fanatic
50
40*
127
+2 to combat masteries [barbarian only] amu, barb, torso
Sounding
50
40*
128
+2 to warcries [barbarian only] amu, barb, torso
Trainer's
50
40*
126
+2 to summoning [druid only] amu, druid, belt
Spiritual
50
40*
127
+2 to shapeshifting skills [druid only] amu, druid, belt
Nature's
50
40*
128
+2 to elemental skills [druid only] amu, druid, belt
Entrapping
50
40*
126
+2 to traps [assassin only] amu, assn, boots
Mentalist's
50
40*
127
+2 to shadow disciplines [assassin only] amu, assn, boots
Shogukusha's
50
40*
128
+2 to martial arts [assassin only] amu, assn, boots
 
   
Archer's
75
60*
126
+3 to bow and arrow skills [amazon only] a-bow
Athlete's
75
60*
127
+3 to passive and magic skills [amazon only] a-spear
Lancer's
75
60*
128
+3 to javelin and spear skills [amazon only] a-javelin
Blazing
75
60*
126
+3 to fire spells [sorceress only] sorc, staff
Charged
75
60*
127
+3 to lightning spells [sorceress only] sorc, staff
Glacial
75
60*
128
+3 to cold spells [sorceress only] sorc. staff
Accursed
75
60*
126
+3 to curses [necromancer only] wand
Noxious
75
60*
127
+3 to poison and bone skills [necromancer only] wand
Mojo
75
60*
128
+3 to summoning skills [necromancer only] wand
Rose Branded
75
60*
126
+3 to combat skills [paladin only] scepter
Marshal's
75
60*
127
+3 to offensive skills [paladin only] scepter
Guardian's
75
60*
128
+3 to defensive skills [paladin only] scepter
Master's
75
60*
126
+3 to combat skills [barbarian only] barb
Raging
75
60*
127
+3 to combat masteries [barbarian only] barb
Resonant
75
60*
128
+3 to warcries [barbarian only] barb
Keeper's
75
60*
126
+3 to summoning [druid only] druid
Feral
75
60*
127
+3 to shapeshifting skills [druid only] druid
Gaea's
75
60*
128
+3 to elemental skills [druid only] druid
Cunning
75
60*
126
+3 to traps [assassin only] assn
Psychic
75
60*
127
+3 to shadow disciplines [assassin only] assn
Sensei's
75
60*
128
+3 to martial arts [assassin only] assn

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