Version 1.22
Bauble Affixes

Prefix | Suffix | Jewel | Bauble | Charm | Talisman

Prefixes
lvl
req
grp
attributes side effects
 
   
Hunter's
1
1
100
+5-10 to attack rating  
Scout's
25
20
100
+10-15 to attack rating  
           
Red
40
32
100
resist fire +1%  
Scarlet
75
60
100
resist fire +2% -1 to vitality
Burnt
90
72
100
+1% to max fire resist  
           
Blue
40
32
100
resist cold +1%  
Cobalt
75
60
100
resist cold +2% -1 to vitality
Frosted
90
72
100
+1% to max cold resist  
           
Yellow
40
32
100
resist lightning +1%  
Ocher
75
60
100
resist lightning +2% -1 to vitality
Razed
90
72
100
+1% to max lightning resist  
           
Green
40
32
100
resist poison +1%  
Verdent
75
60
100
resist poison +2% -1 to vitality
Sickened
90
72
100
+1% to max poison resist  
           
Selfish
1
1
100
(0.125/clvl)% extra gold from monsters -3 to vitality
Greedy
30
24
100
(0.125/clvl)% better magic find drain life -15
           
Biting
1
1
100
+1-5 to attack rating against demon  
Rendering
40
32
100
+6-10 to attack rating against demon  
           
Shattering
1
1
100
+1-5 to attack rating against undead  
Smashing
40
32
100
+6-10 to attack rating against undead  

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Suffixes
lvl
req
grp
attributes side effects
 
   
of Regeneration
1
1
101
replenish life +1-2  
of Regrowth
15
12
101
replenish life +3-4  
           
of Change
35
28
101
1% better chance of getting magic items  
of Fortune
60
48
101
2% better chance of getting magic items  
           
of Avarice
35
28
101
1-2% extra gold from monsters  
of Wealth
60
48
101
3-4% extra gold from monsters  
           
of Traveling
1
1
101
+3-6 maximum stamina  
           
of Running
55
44
101
5% faster run/walk -20 maximum stamina
           
of Balance
20
16
101
5% faster hit recovery  
of Harmony
40
32
101
7% faster hit recovery  
           
of Selfishness
1
1
101
(0.125/clvl)% extra gold from monsters drain life -30
of Greed
30
24
101
(0.125/clvl)% better magic find drain life -30
           
of Endurance
1
1
101
heal stamina plus (0.125/clvl)%  
           
of Thieves
80
64
101
2-6% extra gold (increases at night)  
of Gypsies
80
64
101
1-3% magic find (increases at night)  
           
of the Cheetah
35
28
101
heal stamina +2-6% (increases daytime)  
of the Sun
60
48
101
+0-20 attack rating (increases daytime)  

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